MOSPACT (Moskva Pact)
The former soviet union and their allies, Iraq, Ukraine, Cuba, China and other small countries, mostly south American and African...all there units will appear in WD..
Description of all the units available for MOSPACT
T-120KK Command Vehicle
This is the unit you start with, This vehicle is very durable, is well armed and can build basic buildings.
Tank 120 Command and Construction vehicle, Equipted with next generation Electromagnetic shielding
and next generation Reinforced Chobam armor, This vehicle is also very mobile and can completely
submerge, It builds structures using a device called a Nanolather, which uses Nanobots to form matter.
Weapons: 140mm HEAP (High Explosive Armor Piercing) multi-purpose gun and a Strela-1 missile
pack mounted on the turret.
Ore Mine
A small concrete bunker designed to mine and process ore from areas rich in ore, These structures are
armored by reinforced concrete and are immune to most small arms fire.
Weapons: None
Gas Powerplant
This building is a Gas powerplant, it produces 75 units of power.
Weapons: None
Ore Silo
A silo similar to an agriculural Silo, but stores processed ore, it stores 500 units.
Weapons: None
Battery
This system uses 3 batteries to store excess power, Stores 1500 units.
Weapons: None
Tank Trap
This small and inexpensive construction offers perimeter defense for your base, can be build around
buildings for defense against weapon fire or to restrict enemy unit movement.
Weapons: None.
Field Radar
A basic Radar system, a system designed to be towed by vehicles like a BRDM-2, This unit detects both
Land and Air units, Infantry and Submarines are not detected.
Weapons: None.
Pillbox
Small armored bunker designed to ward off Infantry, Light Vehicles and Aircraft,
This unit is resistant to Small Arms.
Weapons: NSV 12.7mm machine gun.
AT Pillbox
Similar to the Pillbox but is equipted with a Gun against light armored vehicles,
Good in large groups.
Weapons: 100mm HE-Frag gun
ZU-23
Anti-Air Artillery, offers protection from Slow/Low flying aircraft and Helicopters,
Can not engage ground targets.
Weapons: Dual 23mm Cannon.
Barracks
Trains Basic Infantry equipted with 80's and 90's equipment,
Also builds the Engineer which builds more complex buildings with his portable Nanolather.
Weapons: None, Can produce infantry
Units build by Barracks
Conscript
Basic infantry used to attack other infantry and light armored vehicles and buildings,
All Infantry have next generation Body Armor, This armor resists small arms fire and can heal soldiers
slowly in the battlefield.
Weapons: AK-74M 5.45mm Assault Rifle
Grenadier
Same as the G.I., But has an additional grenade launcher which can be used with the D-key or Special Button,
Grenades can kill Infantry with a direct hit and damage vehicles, This bonus comes at additional cost though.
Weapons: AK-74M 5.45mm Assault Rifle and GP-3 Grenade Launcher.
Recon
Infantry specialized in Stealth and Reconnaisance, Although lightly armed,
This infantry is fast and equipted with Stealth Camoflage.
Weapons: AKS-74U 5.45mm Shortend Assault Rifle
Guard
The Guard is equipted with a semi-automatic 12ga shotgun,
They are good for protecting buildings and attacking ATGM-Soldiers and SAM soldiers.
Weapons: Saiga 12ga Shotgun
ATGM Specialist
These infantry specialize in attacking armor and buildings, though slow and rather ineffective VS Infantry.
Weapons: AT-7 Saxhorn Anti Tank Guided Missille
SAM Specialist
These infantry can shoot down most Helicopters and and slow/low flying fixed wing aircraft,
Can not attack ground units, These infantry are good for defending base,
The SA-18 has slightly better performance over the US Stinger system
Weapons: SA-18 Grouse Surface to Air Missile
YAK-61Shmil
These are small unmanned Aerial Vehicles, Best used for Reconnaisance missions,
Although they are also useful as decoys.
Weapons: None.
Engineer
The Engineer builds Level 1 structures, some the same as the Commander,
but Also some new ones which will be discussed below.
Weapons: None, Can Reclaim other units.
Twin Gas Powerplant
Similar to the regular Gas Powerplants, but has 2 generators, produces 150 power.
Weapons: None.
Sand Bags
Perimeter defense, can protect positions from weapons fire, although not as durable as Tank Traps,
but can be build faster.
Weapons: None.
D-20 Howitzer
Used as Indirect Fire weapons for Area Denial or Direct fire, Is effective against Infantry, Vehicles,
Armor and Buildings, This defense has the longest range
Weapons: 152mm Artillery Cannon
Elite Barracks
Produces Level 2 Infantry equipted with Next-Generation weaponry and Heavy Weaponry,
Also produces Elite units, Units will be discussed below.
Weapons: None
Light Factory
This Factory mainly builds light vehicles and older vehicles, also produces light Counter Insurgence Aircraft,
The units will be discussed below.
Weapons: None.
Units build by Elite Barracks
Support Infantry
Equipted with Light Machineguns to lay suppresive fire,
These units fire at a much higher rate of fire than regular GI's, but is not as accurate,
best used with groups of +/- 5 Conscripts
Weapons: RPK-74M 5.45mm Light Machinegun
Advanced Rifleman
Equipted with the AN-94 Assault Rifle, It's more accurate and Effective than the AK-74,
it fires in burst of 2 at very high rate of fire.
Weapons: AN-94 Abakan 5.45mm Assault Rifle
Advanced Rifleman
This infantry uses the AN-94 Assault Rifle and a Standard GP-30 grenade launcher.
Weapons: AN-94 5.45mm Assault Rifle and GP-30 Grenade Launcher.
Spetsnaz
The Russian Special Forces or Spetsialla'noye Naznayacheniye, They are very effective snipers and
can mow down infantry like no other, They are also equipted with Stealth Camoflage.
Weapons: VSS 9x39mm Scoped Rifle and C4 Explosives (use with "D" or Special)
Sniper
Snipers can kill infantry with their scoped rifles, Infantry die by 1 shot, Snipers are also equipted with Stealth.
Weapons: SVD 'Dragunov' 7.62mm Scoped Rifle
Heavy Sniper
Heavy Snipers can engage light armor and infantry, These infantry are slower and have no Stealth,
but they can kill multiple infantry with 1 shot and damage armored vehicles.
Weapons: OSV-96 12.7mm Scoped Rifle.
Units build by Light Factory
EE-3
This light armored vehicle is similar to the HMMWV, equipted with a medium machinegun.
Weapons: 7.62mm machinegun
EE-9
This wheeled combat vehicle can engage armor with it's 90mm cannon and engage infantry
and soft targets with it's 12.7mm machinegun.
Weapons: ET-90 90mm Light AP cannon, NSvT 12.7mm Machinegun
BRDM-2
The BRDM-2 is lightly armored Reconnaisance vehicle, Capable of attacking light armor and infantry,
This unit employs the most powerful termed machinegun.
Weapons: KPVT 14.5 Very Heavy Machine Gun
SA-9 Gaskin
This mobile SAM launcher is based on the BRDM-2 chassis, equipted with dual Strela-1 launchers
capable of engaging air units at a longer range than man portable SAM launchers.
Weapons: Dual Strela-1 SAM Launchers.
ZSU-23-4 Shilka
The ZSU-23-4 is essentially a mobile version of the ZU-23, capable of rapidly engaging air targets
with it's quad 23mm cannons.
Weapons: Quad 23mm Cannons
BMP-3
The BMP-3 or as some call it, the Bump Infantry Fighting Vehicle is the only vehicle capable of carrying troops,
these can carry 6 infantry at a time and unload them in combat, Though lightly armored,
These vehicles can effectively engage armor and infantry alike.
Weapons: 2A70 100mm HE-FRAG Cannon, 2A42 30mm Cannon, AT-10 Stabber Anti-Tank Guided Missile
T-72
Though, of aging design, the T-72s are worth oponments for most battle tanks,
They are cheaper than their newer counter parts and well armed.
Weapons: 2A-46C 125mm Cannon, NSvT 12.7mm Machinegun
BM-21 Grad
This multiple Launch Rocket System is mounted on a 6x6 truck, capable of launching 122mm rockets at a high
rate of fire, Very useful for taking out groups of soft targets.
Weapons: 9M22U 122mm Rockets
2S19 MSTA-S
This mobile howitzer can be rapidly deployed and fire it's 152mm cannon at long ranges, Both Indirect and Direct
fire support, it's also equipted with a 12.7mm gun for last defense.
Weapons: 152mm Artillery Cannon, 12.7mm Machinegun
IA-58 Pucará
A turbo-prop aircraft capable of Counter-Insurgence Missions and Recon, Though Easilly shot down,
they can effectively destroy most ground targets and some aircraft.
Weapons: 4x 7.62mm Machineguns
EN-V
The EN-V or Engineering Vehicle is capable of building complex buildings.
Weapons: Reclaim
Mining Facility
These Facilities mine more ore than regular ore mines and are defended by 2 heavy machineguns,
These structures can be used both as ore production AND defense.
Weapons: 2x 12.7mm Machineguns
Nuclear Powerplant
Produces a large amount of energy (900) and is fairly well armored.
Weapons: None, But when self-destructed, it can produce a nuclear melt-down.
Geothermal Powerplant
Cheap power, but has to be build on a Geothermal vent, produces 600 power.
Weapons: None.
Repair Airfield
Durable Airfield specificly designed for repairing aircraft, Also comes with a radar system.
Weapons: None.
Concrete Walls
Very tough walls, These walls need alot of punishment to be destroyed, the ideal protection against artillery fire.
Weapons: None
Guard Tower
These towers are mainly for surveilence purposes but is also equipted with a heavy sniper to pick off enemy units.
Weapons: OSV-96 scoped rifle
LienYing-60
These Chinese SHORAD (Short Range Air Defense) Surface to Air Missile launchers are ideal for base defense,
though lacking range, it's missiles track very well and deliver favorable damage
Weapons: LY-60 SAM Missiles
Ural-6621
Tough gun emplacement for heavy duty defense, although defenseless against long range attacks,
it's perfect for destroying vehicles, armor and infantry alike, Currently only know by it's pre-production name.
Weapons: 2A46M1 125mm gun, AT-11 Sniper ATGM, 2A42 30mm Gun
STRAIGHT FLUSH Radar Tower
Medium range Radar, Detects both Air and Ground targets, Essentially it's a STRAIGHT FLUSH Radar
used by SA-6 and SA-11 mounted on a tower.
Weapons: None
Command Centre
This structure coordinates units and give them radar locations of enemies, very useful for Artillery and MLRS,
As a bonus, this unit also has a medium range radar system.
Weapons: None.
Heavy Factory
Builds all the Tanks, MLRS and Air Defense you need, Unit info below.
Weapons: None.
Aircraft Factory
Builds Fighters, Attack Aircraft and Helicopters, Unit info below.
Weapons: None.
Units build by Heavy Factory
T-80U
The T-80U is an effective tool for fighting armor and structures, can both fire it's 125mm gun
and AT-11 Anti-Tank Guided Missiles, also equipted with a 12.7mm gun against infantry and aircraft.
Weapons: 2A46M-1 125mm, AT-11 ATGM, NSvT 12.7mm machinegun.
T-80UD
This is an Ukraine Diesel Enhanced Battletank, similar to the T-80U, but with an improved gun.
Weapons: 24A6M-1 125mm Maingun, AT-11 ATGM, NSvT 12.7mm machinegun.
BM-30 Smerch
The MLRS is an essential part of a succesful ground commander, the MLRS fires unguided rockets in a
ballistic arc much like an Artillery but at a much faster rate, these rockets are equipted with HE ammunition
and can damage a wide area, The only downfall is the reload time after it fired all it's rockets.
Weapons: 9M55F 300mm Rockets.
Pantsyr S-1
This is basically a 6x6 truck with a turret similar to the Tunguska system,
It fires both surface to air and dual 30mm cannons at air targets.
Weapons: 57E6 Missiles and Twin 2A72 30mm cannons.
Units build by Aircraft Factory
MiG-21 Fishbed
These light Fighters are ideal when you need Fighters fast, They are not particulary fast or manauverable,
but does their job well.
Weapons: NR-23 23mm Cannon, R-60T Close-Combat Missile
MiG-29 Fulcrum
The MiG-29 is a very manauverable frontline fighter, formidably armed and also capable of engaging ground targets.
Weapons: GSh-30-1 30mm Cannon, R-27TE Medium Range Missiles, R-60T Close-Combat Missile
MiG-25-P Foxbat
Very fast intercepter, Ideal for engaging Bombers, Armed with Radar Guided Missiles.
Weapons: 2x AA-6 Acrid Radar Guided Missiles
SU-27 Flanker
Similar to the F-15, Though Faster and more Manauverable.
Weapons: R-27TE (AA-10 Alamo) Medium Range Missile, AA-11 Archer, GSh-30-1
MiG-31 Foxhound
The MiG-31 is a Long Range Interceptor, best used against large bomber aircraft and other slow aircraft,
also great as patrol aircraft, this aircraft is similar to the MiG-25, just as fast but equipted with an excellent
radar system.
Weapons: AA-9 Amos, AA-6 Acrid Infra-red guided Missile, R-60T (AA-8 Aphid) Close-Combat Missile
G-2A Galeb
A light expendable Co-In aircraft, Can quickly be build in numbers with reasonable performance.
Weapons: 4x7.62mm machineguns, Rockets
Yak-38 Forger
The second succesful V/STOL aircraft ever made, although very unstable, they can be build in numbers
and can do light bombing runs.
Weapons: 2 FAB-250 500lbs bombs, AS-10 Karen, R-60T
MiG-27M Flogger J
The Flogger has 2 80mm rocketpods for engaging ground targets and a 6 barreled 30mm cannon.
Weapons: 2x 80mm Rocketpods, GSh-6-N-30 30mm cannon
SU-22 Fitter
This older attack aircraft is equipted with AS-10 missiles and rocketpods, cheap and effective.
Weapons: AS-10 AGM, 2x Rocketpods
SU-25 Frogfoot
This is a close support aircraft similar to the A-10, it is equipted with 132mm rocketpods, 80mm rocketpods
and a 30mm cannon
Weapons: 132mm Rocketpod, 80mm Rocketpod, GSh-6-30 cannon
Mi-28 Havoc
This Attack Helicopter is similar to the US Apache and the Russian Mi-24 Hind, It has decent armor, good radar
Weapons: AT-6 Spiral ATGM, 80mm Rocketpod, 30mm Chaingun
SU-39 Frogfoot-D
This aircraft is designed as a Tank Killer, equipted with AT-16 Anti-Tank Guided Missiles and a 30mm cannon
Weapons: 2x AT-16, 30mm cannon
SU-22M4 Fitter-F
Provides heavy Support with a heavy Air to Ground Missile, good against any kind of target,
but particulary effective against air defenses.
Weapons: Kh-29, 2x Rocketpods
SU-24M Fencer
The Fencer is used as a close support aircraft, equipted with cluster bombs, AA Missiles and a cannon
Weapons: RBK-250 Cluster Bomb, AA-6 Acrid (Radar), GSh-6-23
MiG-29SM Fulcrum-C
This specialized ground attack MiG-29 drops unguided 1100 pound bombs on fixed targets,
is also equipted with Short Range AAMs and a 30mm cannon
Weapons: FAB-500 bombs, AA-11 Air to Air Missiles, GSh-6-30 cannon
Mi-24P Hind-F
The famous Hind Helicopter, One of the fastest helicopters and also one of the best armored,
mainly uses 57mm rockets pods, AT-6 Anti-Tank guided missiles and a 30mm cannon,
these are HIGHLY effective in large groups.
Weapons: 57mm rocketpods, AT-6 ATGM, GSh-30K 30mm cannon
MiG-25 Recon
Although unarmed, this aircraft is very fast, good for high speed reconnaisance.
Weapons: None.
M-55 Geophysics
A high altitude spyplane that flies above radar range, very useful if you need to keep a certain area
under constant surveilence. Enemy Base Hint/Hint.
Weapons: None.
Ka-152 Moskva
The Moskva (or Moscow) is a product of the nanotech revolution, this advanced dual rotor aircraft
is fast and capable of constructing most buildings the EN-V builds, also has the ability to carry a single unit,
the KA-152, Kamov's Crane Construction Helicopter is an essential part of your engineering crew,
Also has the abillty to build the Advanced Aircraft Factory.
Weapons: Reclaim.
Advanced Aircraft Factory
Build Heavy Bombers, Advanced Tactical fighters and more.
Weapons: None.
Units build by Aircraft Factory
YAK-41 Freestyle
This is a V/STOL aircraft which engages enemy fighters with ease,
Equipted with weaponry to match the western weapons.
Weapons: AA-12 Adder "AMRAAMSKI", AA-11 Archer, GSh-30-1 30mm cannon
SU-37 Terminator
This is the Super Manauverable SU-37, it is the first aircraft to employ 3D Thrust Vectoring,
This aircraft is more than a match for NATO's F/A-22 Fighter,
It's equipped with long range AAMs, Medium Range AAMs and a 30mm Cannon
Weapons: R-72EM, AA-12, GSh-30-1
SU-27IB
This Fighter/Bomber is a modified SU-27 for ground attack, Equipted with Guided Bombs,
Long Range missiles and a 30mm cannon.
Weapons: KAB-1500, R-27EM, GSh-6-30
A-50 Mainstay
The Mainstay is a EAW&C aircraft or Early Air Warning and Control, it has a large radar coverage
but is unarmed, It's designed after the IL-76 cargo transport.
Weapons: None.
TU-95 Bear-A
The Bear is famous for penetrating NATO airspace on several occasions,
usually they had to be "escorted" back to their own areospace,
but now watch out, because if a Bear penetrates your airspace now,
you will be sorry, it will rain death down on you with a cluster of 1100 pound bombs
Weapons: FAB-500
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